;
; Events text for "Kingdoms of Steel" scenario 
; Curt Silbing - Aug 2004
;

@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^The Immortal Imperion welcome the rulers of the tribes to his palace!
You among all, have risen above your peers to be the masters of kingship.
Now you each have chanced the greatest honour, the chance to rule the world!
Before you lies the road of history, and the promise of glorious destiny...
^
^Welcome to the Kingdoms of Steel!
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
Your goal is to take your chosen realm to the heights of wonder and rulership.
The path is yours to navigate, by sword or soft words, cunning or by bare gold;
power will be there to grasp and wield. Build, learn and above all - Conquer!
^
^Only one realm can stand above all!
ENDTEXT
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Pretoran Empire
@THEN
TEXT
Celebrations ensue in Pretora as a young noble warrior from the legions is elevated to Princehood!
ENDTEXT
CREATEUNIT
unit=Prince
owner=Pretoran Empire
veteran=no
homecity=None
locations
81,21
82,18
78,20
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=71
receiver=Pretoran Empire
@THEN
TEXT
A great celebration begins in Pretora as the new Emperor takes the throne! All Hail the man-god!
ENDTEXT
CREATEUNIT
unit=Pretoran Emperor
owner=Pretoran Empire
veteran=no
homecity=None
locations
81,21
82,18
78,20
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Prince
attacker=ANYBODY
defender=Pretoran Empire
@THEN
TEXT
Cruel destiny! The Prince of the Pretoran Empire has fallen...He will be remembered in the Senate!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Pretoran Emperor
attacker=ANYBODY
defender=Pretoran Empire
@THEN
TEXT
Never has such horror filled the Pretoran Empire! The godly father of the realm is dead - There shall be Vengeance!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Valkan Kingdom
@THEN
TEXT
Celebrations erupt in Valkheim as a young noble warrior is made into a Prince!
ENDTEXT
CREATEUNIT
unit=Prince
owner=Valkan Kingdom
veteran=no
homecity=None
locations
111,17
108,16
112,14
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Valkan Kingdom
@THEN
TEXT
People watch in awe as the coronation of the first great king is held in Valkheim!
ENDTEXT
CREATEUNIT
unit=Valkan King
owner=Valkan Kingdom
veteran=no
homecity=None
locations
111,17
108,16
112,14
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Valkan Kingdom
@THEN
TEXT
The horns of Valkheim sound as a Grand Duke makes a mighty oath to serve the king!
ENDTEXT
CREATEUNIT
unit=Grand Duke
owner=Valkan Kingdom
veteran=no
homecity=None
locations
111,17
108,16
112,14
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Prince
attacker=ANYBODY
defender=Valkan Kingdom
@THEN
TEXT
The ghostly spirits carry the Valkan Prince's soul away to the great palace of the war gods...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Grand Duke
attacker=ANYBODY
defender=Valkan Kingdom
@THEN
TEXT
No more shall the deeds of the Valkan Grand Duke be recounted...He has fallen!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Valkan King
attacker=ANYBODY
defender=Valkan Kingdom
@THEN
TEXT
With a mournful hail - The Valkan King is sent on a burning ship to his ancestors...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Kingdom of Steelholt
@THEN
TEXT
Flowers fill the streets in the Kingdom of Steelholt as a young nobleman is crowned Prince!
ENDTEXT
CREATEUNIT
unit=Prince
owner=Kingdom of Steelholt
veteran=no
homecity=None
locations
152,32
153,29
149,31
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Kingdom of Steelholt
@THEN
TEXT
The honourable coronation of the king is held in the ancient warrior shrine in Steelholt!
ENDTEXT
CREATEUNIT
unit=King
owner=Kingdom of Steelholt
veteran=no
homecity=None
locations
152,32
153,29
149,31
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=Kingdom of Steelholt
@THEN
TEXT
Noble knights bow as a famed warrior is given the title of grand duke!
ENDTEXT
CREATEUNIT
unit=Grand Duke
owner=Kingdom of Steelholt
veteran=no
homecity=None
locations
152,32
153,29
149,31
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Prince
attacker=ANYBODY
defender=Kingdom of Steelholt
@THEN
TEXT
The bards tell sad tales of the final battle of the Prince Knight and his noble death...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Grand Duke
attacker=ANYBODY
defender=Kingdom of Steelholt
@THEN
TEXT
A noble heart and stout humour was what the Grand Duke of Steelholt was known for, but now he joins the fallen heroes..
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=King
attacker=ANYBODY
defender=Kingdom of Steelholt
@THEN
TEXT
The king has been slain! A great shame and disgrace for the Knights of Steelholt!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=Baronic Council
@THEN
TEXT
Many merchants cheer as a stout warrior is given the title of grand duke!
ENDTEXT
CREATEUNIT
unit=Grand Duke
owner=Baronic Council
veteran=no
homecity=None
locations
25,15
28,16
24,18
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=71
receiver=Baronic Council
@THEN
TEXT
The rich people of Baronia are in celebration as the new Consul is given the finery of his office!
ENDTEXT
CREATEUNIT
unit=Baronic Consul
owner=Baronic Council
veteran=no
homecity=None
locations
25,15
28,16
24,18
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Grand Duke
attacker=ANYBODY
defender=Baronic Council
@THEN
TEXT
Alas! The Grand Duke of the Baronic Council has fallen!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Baronic Consul
attacker=ANYBODY
defender=Baronic Council
@THEN
TEXT
Consternation and recriminations are flying as the Baronic Consul is ransomed for a fortune!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=5000
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Asari Sultanate
@THEN
TEXT
Nomad warriors cheer as a young hero is accepted as a prince of the ruling house!
ENDTEXT
CREATEUNIT
unit=Prince
owner=Asari Sultanate
veteran=no
homecity=None
locations
143,81
146,82
144,78
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=Asari Sultanate
@THEN
TEXT
With the Sultan's favour in war and bedchamber, a famed woman-warrior from the Nomad tribes is given the rank of Princess!
ENDTEXT
CREATEUNIT
unit=Princess
owner=Asari Sultanate
veteran=no
homecity=None
locations
143,81
146,82
144,78
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Asari Sultanate
@THEN
TEXT
A thousand slaves fall at the feet of the newly crowned Sultan! May the skies sing!
ENDTEXT
CREATEUNIT
unit=Asari Sultan
owner=Asari Sultanate
veteran=no
homecity=None
locations
143,81
146,82
144,78
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Prince
attacker=ANYBODY
defender=Asari Sultanate
@THEN
TEXT
Asari troops are in mourning as news of the Prince's death is told...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Princess
attacker=ANYBODY
defender=Asari Sultanate
@THEN
TEXT
The Sultan's heart is woeful as his bride-Princess is killed in battle...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Asari Sultan
attacker=ANYBODY
defender=Asari Sultanate
@THEN
TEXT
Uncountable woes and bitter tears! The noble Sultan has been felled...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=Tundran Empire
@THEN
TEXT
Fierce Tundran warriors ride past their Great Halls in honour of their new Prince-Chief!
ENDTEXT
CREATEUNIT
unit=Prince
owner=Tundran Empire
veteran=no
homecity=None
locations
135,113
136,110
138,114
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Tundran Empire
@THEN
TEXT
From the ranks of the war hosts, a strong young woman has won a place in the royal halls!
ENDTEXT
CREATEUNIT
unit=Princess
owner=Tundran Empire
veteran=no
homecity=None
locations
135,113
136,110
138,114
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Tundran Empire
@THEN
TEXT
A great leader of the war-hosts has been given the throne of all the Tundran lands!
ENDTEXT
CREATEUNIT
unit=King
owner=Tundran Empire
veteran=no
homecity=None
locations
135,113
136,110
138,114
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Prince
attacker=ANYBODY
defender=Tundran Empire
@THEN
TEXT
Tundran women weep as the beloved Prince is killed in battle...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Princess
attacker=ANYBODY
defender=Tundran Empire
@THEN
TEXT
Tundran men swear vengeance as their Princess is killed in battle...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=King
attacker=ANYBODY
defender=Tundran Empire
@THEN
TEXT
Heads will be counted as the Tundran king is sent to the gods!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Zunic Empire
@THEN
TEXT
Many slaves are sent to the volcanic gods as a young man is made a prince of the sun!
ENDTEXT
CREATEUNIT
unit=Prince
owner=Zunic Empire
veteran=no
homecity=None
locations
64,64
65,61
61,63
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Zunic Empire
@THEN
TEXT
The stars align to announce the arrival of the Sun king who will lead the Zunic people!
ENDTEXT
CREATEUNIT
unit=Zunic Sun King
owner=Zunic Empire
veteran=no
homecity=None
locations
64,64
65,61
61,63
endlocations
PlayWaveFile
REGAL.wav
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Prince
attacker=ANYBODY
defender=Zunic Empire
@THEN
TEXT
Zunic people cry as the beloved Prince is killed in battle...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Zunic Sun King
attacker=ANYBODY
defender=Zunic Empire
@THEN
TEXT
The fire gods gnash their teeth as the Zunic Empire's king is felled in battle!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wild Wolf
owner=Barbarians
veteran=no
homecity=none
locations
49,13
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wild Wolf
owner=Barbarians
veteran=no
homecity=none
locations
136,8
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wild Wolf
owner=Barbarians
veteran=no
homecity=none
locations
65,15
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wild Wolf
owner=Barbarians
veteran=no
homecity=none
locations
0,118
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wild Wolf
owner=Barbarians
veteran=no
homecity=none
locations
72,90
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wild Wolf
owner=Barbarians
veteran=no
homecity=none
locations
109,3
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=40
@THEN
CREATEUNIT
unit=Horse Archer
owner=Barbarians
veteran=no
homecity=none
locations
139,55
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=40
@THEN
CREATEUNIT
unit=Horse Archer
owner=Barbarians
veteran=no
homecity=none
locations
158,122
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=40
@THEN
CREATEUNIT
unit=Horse Archer
owner=Barbarians
veteran=no
homecity=none
locations
123,65
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=40
@THEN
CREATEUNIT
unit=Horse Archer
owner=Barbarians
veteran=no
homecity=none
locations
54,44
endlocations
@ENDIF

@ENDEVENTS
